Endless Curiosity

Month

July 2010

3 posts

Yup, what's good design?

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An age old simple question that often results complex answers. But when you peel the idea and stare at the core of the question you can find some pretty uncomplicated ways to describe the goodness of the big D.

Two loose frameworks that I’ve found interesting, approach the question very practically and suggest that there are simple profound elements that go beyond the tired industrial design driven definitions and actually have the potential to make design better at large, sometimes even good.

Marty Neumeier’s definition for good design in his book The Designful Company is that it exhibits good old-fashioned virtues like generosity, courage, diligence, honesty, substance, clarity, curiosity, thriftiness, and wit. By contrast, Marty explains, bad design exhibits human vices like selfishness, fear, laziness, deceit, pettiness, confusion, apathy, wastefullness, and stupidity. Clever, ha? The beauty is in the elegance of his explanation, hands down.

Another list of attributes comes from Metropolis Magazine’s March 2009 issue focusing on defining good design. Their definitions for good D are that it’s sustainable, accessible, functional, well made, emotionally resonant, enduring, socially beneficial, beautiful, ergonomic, and affordable. This is a pretty basic way to put it but there’s a lot of good thinking and discussion within and beyond the categories. Worth checking out, too.

Jul 29, 20101 note
#more #design
Why being different is so good for you?

This is another great & simple model from Mr. Neumeier about the importance of radical innovation, this time evidenced through the concepts of different and good. The secret formula? Just aim for the upper right corner and you see how being different is good for you and being both different and good is not only good for you but can change your life/product/brand/service/business/etc.

“On the chart, the “good” axis can include any attributes that customers typically value: quality workmanship, good aesthetics, low price, high functionality, ease of use, speed, power, style, and so on. These are the qualities on which most offerings compete. The “different” axis is for any attributes that make an offering, well – different. These can include attributes that customers may characterize as surprising, weird, ugly, fresh, crazy, offbeat, novel, and so on.”

Jul 29, 20101 note
#design #innovation #radical #different #more #model
“Innovation is not getting better at playing the same game; it’s changing the rules and changing the game. Innovation is not working harder; it’s working smarter.” —Bruce Nussbaum @ Business Week, quoted at Dubberly
Jul 19, 2010
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